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InGame.exe Crack 64 Bit





















































About This Game It's year 2079. One of the best policemans have been fired and a strange floppy disk falls into his hands. When he tried to run it on his PC, he found himself in the digital world. In this world exists a virus, that intends to destroy everything around. Only the protagonist can stop the virus and get back from digital world.     Features:   - A game has the spirit of classic shooters 90 - Various weapons - A lot of music - Pixel slideshows - Bosses - Dialogues with characters reaction 6d5b4406ea Title: InGame.exeGenre: Action, IndieDeveloper:Blind ReclusePublisher:Blind RecluseRelease Date: 25 Sep, 2017 InGame.exe Crack 64 Bit if your expecting aiming down sights or more modern shooter mechanics, then this is not for you! as far as throwbacks to a forgotten era, this is pretty close to it. this is not a long game, you could probably complete it in under two hours if your quite competent in the old doom\/duke nukem 3d era of games.for some reason the first level or two is the 'hardest' with suprise creeps around every corner but once past that its relatively easy and straight forward, do not let children fool you, there is no 'platforming' in this game there is merely jumping over pits, which is mind bogglingly easy...i encountered a few bugs with falling and requiring a restart, and the game itself is lacking proper options(exits game instead of to menu)i bought this during the sale period, i would not buy this at full price, this is imo not worth more than 3 bucks, given its length and narrow scope of play(no arcade type elements like timers for speed running e.tc) that you would think would be in a throwback like thisoverall its ok, its nothing special, but it is for the most part 95% functional, only get this if you have some burning desire to play duke nukem 3d but somehow lack duke nukem 3d, or better yet just go buy duke nukem 3d ffs!. Thought I would like it based on the intro, but the gameplay itself really was a letdown. Shooting enemies felt off and hit-registering wasn't implemented at all (no audio queues, etc.). Determining where the shots would land were also a hassle. The way the first gun was animated made it feel like it had a range of about 1 meter, which in itself made it all even more confusing.All this basically resulted in me constantly firing at the enemies until they disappeared (got "ctrl-x'd"); sounds like an FPS, alright, but me doing so were because of being unsure if the shots would even register.The little music I heard was catchy, at least, and managed to keep my interest during the first level.. I'm a sucker for "Retro" or "Old School" FPS games. Lately there have been terrible\/garbage retro FPS games hitting Steam lately, so when I saw this and how interesting it looked, I figured I'd give it a shot!Well this game is, sadly, not that good. It's interesting but needs a lot more work. I didn't complete the game because I lost all interest in it real fast and I will explain everything that is wrong\/needs improvement in this game.First problem I had was the movement felt slow, and running for me didn't even work. I had to bunny hop everywhere to move around fast enough. My other problem that there is no vertical mouse look. That doesn't sound too bad right? Well only if there isn't any platform\/pits to jump over... And there is. Not being able to see how close you actually are to the edge is annoying and can cause you to just walk off the edge to your death.The 2 weapons that I got to use were just not fun to use. The pistol you first pick up is basically a water pistol, with TERRIBLE feedback. The "bullet" is like a puff of black smoke and impossible to tell if you even hit anything. The sounds aren't that good either. The second weapon I picked up was the "Assault Rifle" which was also just a water gun, only it was full auto, but seemed like it did less damage than the pistol. Again the feedback was terrible and didn't sound good either.There wasn't a whole lot of pick ups. There was only ammo and health pickups. Picking up anything don't give you any feedback to say you picked up anything... like a keycard! In the second level there was a locked door which needed a blue keycard (though there is no visial way to know that you needed a blue keycard and there was a green light in front of the door,) and finding the key and walking over it, I wan't even sure I picked it up. No sound was made, and there was no icon on the HUD to show that I had a key.The 2 enemy types I faced all did the same thing, which were a static 2D sprite that moved slowly towards me to melee me. Hurting them does not give any feedback at all, so you just keep shooting until they disappear. When an enemy hits you, you also don't have any feedback so you just see your health drop and just die. These enemies also deal WAY too much damage. The basic "White Invader" enemy deals 30 points of damage! As they don't make any noise, one or two can be behind you, and kill you in just a few seconds.Map design (I only managed to make it 2 levels) were pretty linear and not a whole lot of exploration. From what I could tell, there is no secrets. The 2 levels I played each had "elevators" that had switches to active them. As long as you have direct line of sight with these switches, you can use them. Even when you are outside the elevator you can still use it... Doing that though will cause you to clip through the floor and cause you to fall endlessly...The game doesn't have a save\/load option. There is only a "Starting the next level is an auto save" and you only have a "continue" option on the main screen. So if you were to, say clip through the floor and fall endlessly, you would hit the pause menu and hit Quit (cause there is no re-load\/restart option)... Which quits the entire game and not take you back to the menu. This was the point at where I lost interest playing anymore and wrote this up.BUT, here are some positives!This game is made with Unity, looks good, soundtrack sounds sweet, and runs well (even on my potato of a laptop!) It has a working options menu and re-bindable keys, though sound is limited to 1 slider. No separate audio options. The story seems interesting, though I could not get anywhere to see what happens. Again I only made it 2 levels until the problems made me not want to play it anymore. If the dev can fix\/change some things this game could be really awesome to play! Until\/If the dev does any of these much needed improvements, I sadly have to say avoid this game. If the dev does in fact change\/improve this, I will probably give the game another go and update my review according.

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