About This Game Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.StorySince the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.FeaturesDeep tactical turn-based gameplay with medieval mechsExplore a vast randomized map with random encounters and surprises.Construct your battle suits with modular attachments.Find collectable cards that fit your play styleFight it out against other players in the battle arenas 1075eedd30 Title: AcaratusGenre: Adventure, Indie, RPG, StrategyDeveloper:Nodbrim InteractivePublisher:Nodbrim InteractiveRelease Date: 25 Feb, 2016 Acaratus Crack File Download A decent mecha SRPG plagued by some questionable design decisions and an utterly uninteresting story.Go in it for the robot-building\/combat alone.The two biggest things I disliked about the game are: Map hazards activate in real-time for some arbtirary reason. The majority of your parts will be obtained through a literal slot machine.However, neither of these things were enough to sour the experience. As map hazards are far and few between, while the game is generous enough with the amount of gold it gives you so that you'll rarely "fall behind" in power due to a bad luck streak at the slots (as long as you figure out what you're looking for and how to shift the odds in your favour).One big thing to note about the latter point is that it leads to some skewed power progression. While it's nice that occasionally you'll roll some slot combination for a really powerful weapon or body part, there can be frustrating periods where the machine refuses to give you the type of item you desire.Moving on to the combat itself. It's not a dreadfully complex game. If I had to compare it to another SRPG, I'd say it's a hybrid between Advance Wars and Front Mission. Combining the "stack" aspect of Advance Wars (where your unit's attack power is tied to how much HP they have remaining) and the limb-based customization of Front Mission.The twist that Acaratus brings to the table is in the form of "cards". These are special consumable items that can be used during your turn to strengthen your units, or weaken your foes. You can take a limited number of cards into missions, and you have a persistent, finite stock of them (that you can replenish through vendors).There's fair variety of cards, but most of them are overshadowed by healing and mobility ones.As for the aspect of customization, it's pretty nice. With a core part and six attachment points (or less, depending on the core part), there's a nice variety of units you can create. Part variety isn't HUGE, but it gets the job done, and parts have clear distinct roles and purposes.Finally, to touch on the story briefly. It's just... weird? The characters are weird. The dialogue is weird. After the first few cutscenes I found myself mashing through every single one thereafter. It's rare that I feel such a disconnect with a game's story and characters.Game length is somewhat short, but I feel as though I got my money's worth (cleared the game on Normal in about ~8 hours - there are alternative difficulties if you feel so inclined to play them).. Greeting Everyone! Today I will be reviewing Acaratus a turn based strategy game that pulled at my nostalgia of classic Turn Based Strategy Mech games similar like Front Mission (R.I.P.). But, with what appears to be a small budget and graphics that of last gen does this game hold up?Rockem Sockem: At its core this game is all about punching or shooting other robots, or at least mechs. There is a story but assuming it even plays right (read below) it is completely forgettable. The enjoyment comes from solid (for the most part) turn-based combat with customized mechs. You click a mech, move it, shoot with it and punch with it. All very fun, if simple gameplay; finding different cores and equipping them with legs, arms and such is all neat but the interesting bits are finding out you can do other things, like putting turrets on a core where the legs go so you can put a propeller and have it fly around harassing things (I called him Air-Raid) or a big mech that had a huge chest cannon with a ballista on top (I called him Firebase). Really, I named all my mechs like they were transformers\u2026don\u2019t judge me.Welcome to the 90s: The game lacks any real amenities that you\u2019d expect in our current gen of gaming, no voice-overs, a serviceable but incomplete tutorial and graphics that belong on a tablet. Even at the highest graphics settings the game simply does not look like it does in the pictures, but I didn\u2019t play this game for the graphics, I played for the big mechs stomping over each other! There is a tutorial but it doesn\u2019t really explain anything but controls\u2026\u2019hey, what are units?\u2019 how do they work? Anyway the game ends up leaving a lot to be desired but again punching, slashing and shooting robots in a turn based game is what this is about.Rocks Fall: Let\u2019s talk about the bad\u2026which there are a bit. The biggest issue I had was in my game all the mid-chapter stories seemed to be auto-skipped. I even saw like a split second before it just loaded the next screen. I didn\u2019t even get to see the ending, which soured me greatly with this review. The story also makes no sense as it doesn\u2019t seem to be always told in order or even by the correct character. One time one of the characters was talking to herself because she was reading the lines of another character. Also, if you don\u2019t watch you can go out of order of the story, which causes it to feel weird but also having no idea who the new characters are. Even if you avoid that there are still several story glitches and an odd bug happened to me multiple times where I accidently clicked a location and my cursor just ran through all the encounters without engaging them forcing me to make my way backwards through the story for some time. There were even times were the end of battle dialog happened at the beginning of the battle. Oh and don\u2019t forget the battles you just auto-win for no reason as no enemies were spawned.So in the end, should you get this game? If you are a fan of turn based strategy mech games then I\u2019d say just buy one of the old Front Mission games (3 is my favorite) but if you really want to give this game a go, then great. I enjoyed my time and actually will play through it again. But I can\u2019t recommend it\u2026too many bugs that create a bad experience which is an absolute shame because I see an endless amount of enjoyment on the mechanics alone if they were just cleaned up a bit and the story issues were corrected. Ultimately this game should be in early access and is in dire need of some updates. Until then, I\u2019d suggest looking elsewhere. Regardless, enjoy!. Acaratus has potential! Let's hope the Devs can do something deep & tatical with the Campaign. Weather, castle seiges and terrain penalities would be nice! Customizing is done well, the battle suits have a good variety of choices when it comes to weapons etc. If you like mechs, turn-based battles and building the ultimate killing machine, this game might be of interest!. First of all, this is a better game then most negative reviewers give it credit. Stuff like friendly fire is most of the time not understanding the abilities. Yes i shot myself in the back a couple of times, but it was poor placement on my part, not the game f***ing up...It has some deckbuilding, it has some RPG-leveling, it has some advanture stuff and it has a lot of mech tinkering! The last part is the core of the game. Find\/buy new stuff, edit your mechs, see what works!It is well worth it's money!. The game is still crashing. I played an hour or two and got 6 crash. You'll fix it.. Acaratus is a turn-based strategy filled with rpg elements. I noticed Acaratus a year ago, it looked good, but sadly I forgot to follow it's development. As soon as I saw it on steam I had to buy it and it's my new favourite game! Pros:+So much customisation! Modify body, legs, weapons and various other accessories on your mechs.+Level up your main character and choose helpful perks.+Combat is action point based on a grid, it's simple, but entertaining and satisfying.+Interesting story.+Graphics are good.+Short battles mean that you can play as little or as much as you like\/have time for.Cons:-Some things aren't explained properly, but the devs say that they will be adding more tooltips etc.-Once you find a good strategy, it becomes pretty repetative.Devs!Your game is awesome!. Light turn based gamne.My first recommandation was positive, as the publisher promised some neeed changes. We are now one year later and nothing has been done during the last 6 months. It's a cheap light game with a studio that does not have any means to support the game long term, sadly.. Very disppointing. Dated graphics, poorly implemented dialog system, simplistic combat, over simplified world map. The main reason I didn't get very far in the game is that it was just too dull.. The Valerian Conflict ended years ago with Helios the victors, they then crowning theirselves Emperor decreed that Battle suits the right of Helio and that no others should have them. The story begins with a slave and their master Adina, who are fleeing the punishment of hiding a battlesuit from Helios forces, now in order to survive they must fight back however their flight from penance stirs the warm coals of rebellion. [Game]Combat is turnbased with a timer defining your turns allowance, units each have stamina points with some movement or abilities using up stamina, You then have a card system with like a Chess version of Megaman the player can gain buffs, pales and abilitys to any unit on the board. With the sole purpose of victory or death as once entered there is no fleeing combat, which is something that I enjoy as simple mistakes suddenly require a tactical change of mind inorder to win.Campaigns are generated with the world movement along a train map to encounters and events as generated.Unit customisation is the main reason i love the game, your only allowed six total units to bring into combat however simply constructing a beastie with multiple steampunk\/mechnoid bits and pieces is a dream concept and I'm glad that its been done right for this game, which almost makes me want to create 3d models to save my favorite designs. This game is in early access and I'll be updating as the game updates https:\/\/www.youtube.com\/watch?v=DF_3az8Q4IA&feature=youtu.be&list=PLHYbNVicUJv65bsv3skeIxtmC8-Uw6wX-[Pros]The game is a Chess board designCustomisation of units allows builds to specialize or counter as player wantsWASD tube movement on worldmap (needs to be tutorial tip on first opening of world map)Unit Appearance and abilities within combat.Player can hover mouse over encounter token to see enemy units and terrain info.[Cons]no save and load feature (yet)No deck size limit, after throwing one of everything I've still got cards? Camera viewpoint changes and zoom\/WASD controls are clumsy World map can be cluttered in generation creates many short junction paths within a small regionAcaratus Playlist - https:\/\/www.youtube.com\/playlist?list=PLHYbNVicUJv65bsv3skeIxtmC8-Uw6wX-GameGuide - http:\/\/www.acaratus.com\/gameguide\/Dev Blog tumblr - http:\/\/nodbrim.tumblr.com\/Steam - http:\/\/store.steampowered.com\/app\/376410. Great game. Really like the bot build thingNot that hard too play first play thru hard second impossible.Spoiler got me an flying ball with 4 barrels kill everything in one burst turn boss and everything.Dide found a werid bug last boss the battle got skiped soo had too play the game again too meet him in battle.
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